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Welcome to the Allworld.

The epitome of creation and imagination. Here, symphonies and movement create images in the air, the space around the players becomes electric with pure magic. Paintings are not content to stay a simple art piece, instead electing to crawl from their frame and join the world around them. Entire constructions can be raised by sheer force of will, and the landscape bends like clay to the artistic vision of the sculptors.

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But behind the curtain, a deadly war is being waged over this nexus of creativity. The three houses of the Allworld vie for control of the leylines, powerful conduits for the world's magic, to shape it to their own ideologies.

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The House of Breaths Taken builds its strength from the losses of the world as a whole, while the House of Action Initiated lives in the moment, concerning not with what happened or will happen, but what is happening now. Ahead lies the House of Gifts Ungiven, biding their strength from ideas and hopes.

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When the heralds of the houses meet, who will stand in their way?

It That Follows - That Which Betrays - The Rapacious One

© 2017 by Zack Quillan. Thank you for your support.

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